
Unity/Study2023. 12. 15. 20:50유니티 로그라이크 방 생성
기능 구현GameScene.cspublic class GameScene : MonoBehaviour{ #region Field [SerializeField] private int roomAmount; private Room _roomPrefab; private Room[,] _roomArray = new Room[20, 20]; #endregion #region Init private void Start() { Main.Resource.Initialize(); // #1. 방 생성 _roomPrefab = Main.Resource.GetObject("Room").GetComponent(); CreateLevel(..